[−][src]Struct nalgebra::geometry::Perspective3
A 3D perspective projection stored as a homogeneous 4x4 matrix.
Methods
impl<N: RealField> Perspective3<N>
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pub fn new(aspect: N, fovy: N, znear: N, zfar: N) -> Self
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Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
pub fn from_matrix_unchecked(matrix: Matrix4<N>) -> Self
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Wraps the given matrix to interpret it as a 3D perspective matrix.
It is not checked whether or not the given matrix actually represents a perspective projection.
pub fn inverse(&self) -> Matrix4<N>
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Retrieves the inverse of the underlying homogeneous matrix.
pub fn to_homogeneous(&self) -> Matrix4<N>
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Computes the corresponding homogeneous matrix.
pub fn as_matrix(&self) -> &Matrix4<N>
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A reference to the underlying homogeneous transformation matrix.
pub fn as_projective(&self) -> &Projective3<N>
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A reference to this transformation seen as a Projective3
.
pub fn to_projective(&self) -> Projective3<N>
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This transformation seen as a Projective3
.
pub fn into_inner(self) -> Matrix4<N>
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Retrieves the underlying homogeneous matrix.
pub fn unwrap(self) -> Matrix4<N>
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use .into_inner()
instead
Retrieves the underlying homogeneous matrix. Deprecated: Use [Perspective3::into_inner] instead.
pub fn aspect(&self) -> N
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Gets the width / height
aspect ratio of the view frustum.
pub fn fovy(&self) -> N
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Gets the y field of view of the view frustum.
pub fn znear(&self) -> N
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Gets the near plane offset of the view frustum.
pub fn zfar(&self) -> N
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Gets the far plane offset of the view frustum.
pub fn project_point(&self, p: &Point3<N>) -> Point3<N>
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Projects a point. Faster than matrix multiplication.
pub fn unproject_point(&self, p: &Point3<N>) -> Point3<N>
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Un-projects a point. Faster than multiplication by the matrix inverse.
pub fn project_vector<SB>(&self, p: &Vector<N, U3, SB>) -> Vector3<N> where
SB: Storage<N, U3>,
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SB: Storage<N, U3>,
Projects a vector. Faster than matrix multiplication.
pub fn set_aspect(&mut self, aspect: N)
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Updates this perspective matrix with a new width / height
aspect ratio of the view
frustum.
pub fn set_fovy(&mut self, fovy: N)
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Updates this perspective with a new y field of view of the view frustum.
pub fn set_znear(&mut self, znear: N)
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Updates this perspective matrix with a new near plane offset of the view frustum.
pub fn set_zfar(&mut self, zfar: N)
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Updates this perspective matrix with a new far plane offset of the view frustum.
pub fn set_znear_and_zfar(&mut self, znear: N, zfar: N)
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Updates this perspective matrix with new near and far plane offsets of the view frustum.
Trait Implementations
impl<N: RealField> Clone for Perspective3<N>
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impl<N: RealField> Copy for Perspective3<N>
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impl<N: RealField> Debug for Perspective3<N>
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impl<N: RealField> Distribution<Perspective3<N>> for Standard where
Standard: Distribution<N>,
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Standard: Distribution<N>,
impl<N: RealField> From<Perspective3<N>> for Matrix4<N>
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impl<N: RealField> PartialEq<Perspective3<N>> for Perspective3<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for Perspective3<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for Perspective3<N> where
N: Send,
N: Send,
impl<N> Sync for Perspective3<N> where
N: Sync,
N: Sync,
impl<N> Unpin for Perspective3<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for Perspective3<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,