[−][src]Struct nalgebra::geometry::Quaternion
A quaternion. See the type alias UnitQuaternion = Unit<Quaternion>
for a quaternion
that may be used as a rotation.
Fields
coords: Vector4<N>
This quaternion as a 4D vector of coordinates in the [ x, y, z, w ]
storage order.
Methods
impl<N: RealField> Quaternion<N>
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pub fn into_owned(self) -> Self
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This method is a no-op and will be removed in a future release.
Moves this unit quaternion into one that owns its data.
pub fn clone_owned(&self) -> Self
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This method is a no-op and will be removed in a future release.
Clones this unit quaternion into one that owns its data.
pub fn normalize(&self) -> Self
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Normalizes this quaternion.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); let q_normalized = q.normalize(); relative_eq!(q_normalized.norm(), 1.0);
pub fn imag(&self) -> Vector3<N>
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The imaginary part of this quaternion.
pub fn conjugate(&self) -> Self
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The conjugate of this quaternion.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); let conj = q.conjugate(); assert!(conj.i == -2.0 && conj.j == -3.0 && conj.k == -4.0 && conj.w == 1.0);
pub fn try_inverse(&self) -> Option<Self>
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Inverts this quaternion if it is not zero.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); let inv_q = q.try_inverse(); assert!(inv_q.is_some()); assert_relative_eq!(inv_q.unwrap() * q, Quaternion::identity()); //Non-invertible case let q = Quaternion::new(0.0, 0.0, 0.0, 0.0); let inv_q = q.try_inverse(); assert!(inv_q.is_none());
pub fn lerp(&self, other: &Self, t: N) -> Self
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Linear interpolation between two quaternion.
Computes self * (1 - t) + other * t
.
Example
let q1 = Quaternion::new(1.0, 2.0, 3.0, 4.0); let q2 = Quaternion::new(10.0, 20.0, 30.0, 40.0); assert_eq!(q1.lerp(&q2, 0.1), Quaternion::new(1.9, 3.8, 5.7, 7.6));
pub fn vector(
&self
) -> MatrixSlice<N, U3, U1, RStride<N, U4, U1>, CStride<N, U4, U1>>
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&self
) -> MatrixSlice<N, U3, U1, RStride<N, U4, U1>, CStride<N, U4, U1>>
The vector part (i, j, k)
of this quaternion.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_eq!(q.vector()[0], 2.0); assert_eq!(q.vector()[1], 3.0); assert_eq!(q.vector()[2], 4.0);
pub fn scalar(&self) -> N
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The scalar part w
of this quaternion.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_eq!(q.scalar(), 1.0);
pub fn as_vector(&self) -> &Vector4<N>
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Reinterprets this quaternion as a 4D vector.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); // Recall that the quaternion is stored internally as (i, j, k, w) // while the crate::new constructor takes the arguments as (w, i, j, k). assert_eq!(*q.as_vector(), Vector4::new(2.0, 3.0, 4.0, 1.0));
pub fn norm(&self) -> N
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The norm of this quaternion.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_relative_eq!(q.norm(), 5.47722557, epsilon = 1.0e-6);
pub fn magnitude(&self) -> N
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A synonym for the norm of this quaternion.
Aka the length.
This is the same as .norm()
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_relative_eq!(q.magnitude(), 5.47722557, epsilon = 1.0e-6);
pub fn norm_squared(&self) -> N
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The squared norm of this quaternion.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_eq!(q.magnitude_squared(), 30.0);
pub fn magnitude_squared(&self) -> N
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A synonym for the squared norm of this quaternion.
Aka the squared length.
This is the same as .norm_squared()
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_eq!(q.magnitude_squared(), 30.0);
pub fn dot(&self, rhs: &Self) -> N
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The dot product of two quaternions.
Example
let q1 = Quaternion::new(1.0, 2.0, 3.0, 4.0); let q2 = Quaternion::new(5.0, 6.0, 7.0, 8.0); assert_eq!(q1.dot(&q2), 70.0);
pub fn inner(&self, other: &Self) -> Self
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Calculates the inner product (also known as the dot product). See "Foundations of Game Engine Development, Volume 1: Mathematics" by Lengyel Formula 4.89.
Example
let a = Quaternion::new(0.0, 2.0, 3.0, 4.0); let b = Quaternion::new(0.0, 5.0, 2.0, 1.0); let expected = Quaternion::new(-20.0, 0.0, 0.0, 0.0); let result = a.inner(&b); assert_relative_eq!(expected, result, epsilon = 1.0e-5);
pub fn outer(&self, other: &Self) -> Self
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Calculates the outer product (also known as the wedge product). See "Foundations of Game Engine Development, Volume 1: Mathematics" by Lengyel Formula 4.89.
Example
let a = Quaternion::new(0.0, 2.0, 3.0, 4.0); let b = Quaternion::new(0.0, 5.0, 2.0, 1.0); let expected = Quaternion::new(0.0, -5.0, 18.0, -11.0); let result = a.outer(&b); assert_relative_eq!(expected, result, epsilon = 1.0e-5);
pub fn project(&self, other: &Self) -> Option<Self>
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Calculates the projection of self
onto other
(also known as the parallel).
See "Foundations of Game Engine Development, Volume 1: Mathematics" by Lengyel
Formula 4.94.
Example
let a = Quaternion::new(0.0, 2.0, 3.0, 4.0); let b = Quaternion::new(0.0, 5.0, 2.0, 1.0); let expected = Quaternion::new(0.0, 3.333333333333333, 1.3333333333333333, 0.6666666666666666); let result = a.project(&b).unwrap(); assert_relative_eq!(expected, result, epsilon = 1.0e-5);
pub fn reject(&self, other: &Self) -> Option<Self>
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Calculates the rejection of self
from other
(also known as the perpendicular).
See "Foundations of Game Engine Development, Volume 1: Mathematics" by Lengyel
Formula 4.94.
Example
let a = Quaternion::new(0.0, 2.0, 3.0, 4.0); let b = Quaternion::new(0.0, 5.0, 2.0, 1.0); let expected = Quaternion::new(0.0, -1.3333333333333333, 1.6666666666666665, 3.3333333333333335); let result = a.reject(&b).unwrap(); assert_relative_eq!(expected, result, epsilon = 1.0e-5);
pub fn polar_decomposition(&self) -> (N, N, Option<Unit<Vector3<N>>>)
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The polar decomposition of this quaternion.
Returns, from left to right: the quaternion norm, the half rotation angle, the rotation
axis. If the rotation angle is zero, the rotation axis is set to None
.
Example
let q = Quaternion::new(0.0, 5.0, 0.0, 0.0); let (norm, half_ang, axis) = q.polar_decomposition(); assert_eq!(norm, 5.0); assert_eq!(half_ang, f32::consts::FRAC_PI_2); assert_eq!(axis, Some(Vector3::x_axis()));
pub fn ln(&self) -> Self
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Compute the natural logarithm of a quaternion.
Example
let q = Quaternion::new(2.0, 5.0, 0.0, 0.0); assert_relative_eq!(q.ln(), Quaternion::new(1.683647, 1.190289, 0.0, 0.0), epsilon = 1.0e-6)
pub fn exp(&self) -> Self
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Compute the exponential of a quaternion.
Example
let q = Quaternion::new(1.683647, 1.190289, 0.0, 0.0); assert_relative_eq!(q.exp(), Quaternion::new(2.0, 5.0, 0.0, 0.0), epsilon = 1.0e-5)
pub fn exp_eps(&self, eps: N) -> Self
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Compute the exponential of a quaternion. Returns the identity if the vector part of this quaternion
has a norm smaller than eps
.
Example
let q = Quaternion::new(1.683647, 1.190289, 0.0, 0.0); assert_relative_eq!(q.exp_eps(1.0e-6), Quaternion::new(2.0, 5.0, 0.0, 0.0), epsilon = 1.0e-5); // Singular case. let q = Quaternion::new(0.0000001, 0.0, 0.0, 0.0); assert_eq!(q.exp_eps(1.0e-6), Quaternion::identity());
pub fn powf(&self, n: N) -> Self
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Raise the quaternion to a given floating power.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_relative_eq!(q.powf(1.5), Quaternion::new( -6.2576659, 4.1549037, 6.2323556, 8.3098075), epsilon = 1.0e-6);
pub fn as_vector_mut(&mut self) -> &mut Vector4<N>
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Transforms this quaternion into its 4D vector form (Vector part, Scalar part).
Example
let mut q = Quaternion::identity(); *q.as_vector_mut() = Vector4::new(1.0, 2.0, 3.0, 4.0); assert!(q.i == 1.0 && q.j == 2.0 && q.k == 3.0 && q.w == 4.0);
pub fn vector_mut(
&mut self
) -> MatrixSliceMut<N, U3, U1, RStride<N, U4, U1>, CStride<N, U4, U1>>
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&mut self
) -> MatrixSliceMut<N, U3, U1, RStride<N, U4, U1>, CStride<N, U4, U1>>
The mutable vector part (i, j, k)
of this quaternion.
Example
let mut q = Quaternion::identity(); { let mut v = q.vector_mut(); v[0] = 2.0; v[1] = 3.0; v[2] = 4.0; } assert!(q.i == 2.0 && q.j == 3.0 && q.k == 4.0 && q.w == 1.0);
pub fn conjugate_mut(&mut self)
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Replaces this quaternion by its conjugate.
Example
let mut q = Quaternion::new(1.0, 2.0, 3.0, 4.0); q.conjugate_mut(); assert!(q.i == -2.0 && q.j == -3.0 && q.k == -4.0 && q.w == 1.0);
pub fn try_inverse_mut(&mut self) -> bool
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Inverts this quaternion in-place if it is not zero.
Example
let mut q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert!(q.try_inverse_mut()); assert_relative_eq!(q * Quaternion::new(1.0, 2.0, 3.0, 4.0), Quaternion::identity()); //Non-invertible case let mut q = Quaternion::new(0.0, 0.0, 0.0, 0.0); assert!(!q.try_inverse_mut());
pub fn normalize_mut(&mut self) -> N
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Normalizes this quaternion.
Example
let mut q = Quaternion::new(1.0, 2.0, 3.0, 4.0); q.normalize_mut(); assert_relative_eq!(q.norm(), 1.0);
pub fn squared(&self) -> Self
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Calculates square of a quaternion.
pub fn half(&self) -> Self
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Divides quaternion into two.
pub fn sqrt(&self) -> Self
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Calculates square root.
pub fn is_pure(&self) -> bool
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Check if the quaternion is pure.
pub fn pure(&self) -> Self
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Convert quaternion to pure quaternion.
pub fn left_div(&self, other: &Self) -> Option<Self>
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Left quaternionic division.
Calculates B-1 * A where A = self, B = other.
pub fn right_div(&self, other: &Self) -> Option<Self>
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Right quaternionic division.
Calculates A * B-1 where A = self, B = other.
Example
let a = Quaternion::new(0.0, 1.0, 2.0, 3.0); let b = Quaternion::new(0.0, 5.0, 2.0, 1.0); let result = a.right_div(&b).unwrap(); let expected = Quaternion::new(0.4, 0.13333333333333336, -0.4666666666666667, 0.26666666666666666); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn cos(&self) -> Self
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Calculates the quaternionic cosinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(58.93364616794395, -34.086183690465596, -51.1292755356984, -68.17236738093119); let result = input.cos(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn acos(&self) -> Self
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Calculates the quaternionic arccosinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let result = input.cos().acos(); assert_relative_eq!(input, result, epsilon = 1.0e-7);
pub fn sin(&self) -> Self
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Calculates the quaternionic sinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(91.78371578403467, 21.886486853029176, 32.82973027954377, 43.77297370605835); let result = input.sin(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn asin(&self) -> Self
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Calculates the quaternionic arcsinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let result = input.sin().asin(); assert_relative_eq!(input, result, epsilon = 1.0e-7);
pub fn tan(&self) -> Self
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Calculates the quaternionic tangent.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(0.00003821631725009489, 0.3713971716439371, 0.5570957574659058, 0.7427943432878743); let result = input.tan(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn atan(&self) -> Self
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Calculates the quaternionic arctangent.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let result = input.tan().atan(); assert_relative_eq!(input, result, epsilon = 1.0e-7);
pub fn sinh(&self) -> Self
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Calculates the hyperbolic quaternionic sinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(0.7323376060463428, -0.4482074499805421, -0.6723111749708133, -0.8964148999610843); let result = input.sinh(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn asinh(&self) -> Self
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Calculates the hyperbolic quaternionic arcsinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(2.385889902585242, 0.514052600662788, 0.7710789009941821, 1.028105201325576); let result = input.asinh(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn cosh(&self) -> Self
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Calculates the hyperbolic quaternionic cosinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(0.9615851176369566, -0.3413521745610167, -0.5120282618415251, -0.6827043491220334); let result = input.cosh(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn acosh(&self) -> Self
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Calculates the hyperbolic quaternionic arccosinus.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(2.4014472020074007, 0.5162761016176176, 0.7744141524264264, 1.0325522032352352); let result = input.acosh(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn tanh(&self) -> Self
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Calculates the hyperbolic quaternionic tangent.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(1.0248695360556623, -0.10229568178876419, -0.1534435226831464, -0.20459136357752844); let result = input.tanh(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
pub fn atanh(&self) -> Self
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Calculates the hyperbolic quaternionic arctangent.
Example
let input = Quaternion::new(1.0, 2.0, 3.0, 4.0); let expected = Quaternion::new(0.03230293287000163, 0.5173453683196951, 0.7760180524795426, 1.0346907366393903); let result = input.atanh(); assert_relative_eq!(expected, result, epsilon = 1.0e-7);
impl<N: RealField> Quaternion<N>
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pub fn from_vector(vector: Vector4<N>) -> Self
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Use ::from
instead.
Creates a quaternion from a 4D vector. The quaternion scalar part corresponds to the w
vector component.
pub fn new(w: N, i: N, j: N, k: N) -> Self
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Creates a new quaternion from its individual components. Note that the arguments order does not follow the storage order.
The storage order is [ i, j, k, w ]
while the arguments for this functions are in the
order (w, i, j, k)
.
Example
let q = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert!(q.i == 2.0 && q.j == 3.0 && q.k == 4.0 && q.w == 1.0); assert_eq!(*q.as_vector(), Vector4::new(2.0, 3.0, 4.0, 1.0));
pub fn from_imag(vector: Vector3<N>) -> Self
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Constructs a pure quaternion.
pub fn from_parts<SB>(scalar: N, vector: Vector<N, U3, SB>) -> Self where
SB: Storage<N, U3>,
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SB: Storage<N, U3>,
Creates a new quaternion from its scalar and vector parts. Note that the arguments order does not follow the storage order.
The storage order is [ vector, scalar ].
Example
let w = 1.0; let ijk = Vector3::new(2.0, 3.0, 4.0); let q = Quaternion::from_parts(w, ijk); assert!(q.i == 2.0 && q.j == 3.0 && q.k == 4.0 && q.w == 1.0); assert_eq!(*q.as_vector(), Vector4::new(2.0, 3.0, 4.0, 1.0));
pub fn from_real(r: N) -> Self
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Constructs a real quaternion.
pub fn from_polar_decomposition<SB>(
scale: N,
theta: N,
axis: Unit<Vector<N, U3, SB>>
) -> Self where
SB: Storage<N, U3>,
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scale: N,
theta: N,
axis: Unit<Vector<N, U3, SB>>
) -> Self where
SB: Storage<N, U3>,
Creates a new quaternion from its polar decomposition.
Note that axis
is assumed to be a unit vector.
pub fn identity() -> Self
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The quaternion multiplicative identity.
Example
let q = Quaternion::identity(); let q2 = Quaternion::new(1.0, 2.0, 3.0, 4.0); assert_eq!(q * q2, q2); assert_eq!(q2 * q, q2);
Trait Implementations
impl<N: RealField + AbsDiffEq<Epsilon = N>> AbsDiffEq<Quaternion<N>> for Quaternion<N>
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impl<N: RealField> AbstractGroup<Additive> for Quaternion<N>
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impl<N: RealField> AbstractGroupAbelian<Additive> for Quaternion<N>
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impl<N: RealField> AbstractLoop<Additive> for Quaternion<N>
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impl<N: RealField> AbstractMagma<Additive> for Quaternion<N>
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impl<N: RealField> AbstractMagma<Multiplicative> for Quaternion<N>
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impl<N: RealField> AbstractModule<Additive, Additive, Multiplicative> for Quaternion<N>
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impl<N: RealField> AbstractMonoid<Additive> for Quaternion<N>
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impl<N: RealField> AbstractMonoid<Multiplicative> for Quaternion<N>
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impl<N: RealField> AbstractQuasigroup<Additive> for Quaternion<N>
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impl<N: RealField> AbstractSemigroup<Additive> for Quaternion<N>
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impl<N: RealField> AbstractSemigroup<Multiplicative> for Quaternion<N>
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impl<'a, 'b, N: RealField> Add<&'b Quaternion<N>> for &'a Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<'b, N: RealField> Add<&'b Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<'a, N: RealField> Add<Quaternion<N>> for &'a Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> Add<Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<'b, N: RealField> AddAssign<&'b Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> AddAssign<Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> Clone for Quaternion<N>
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impl<N: RealField> Copy for Quaternion<N>
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impl<N: Debug + RealField> Debug for Quaternion<N>
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impl<N: RealField> Deref for Quaternion<N>
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impl<N: RealField> DerefMut for Quaternion<N>
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impl<N: RealField + Display> Display for Quaternion<N>
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impl<N: RealField> Distribution<Quaternion<N>> for Standard where
Standard: Distribution<N>,
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Standard: Distribution<N>,
impl<N: RealField> Div<N> for Quaternion<N>
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impl<'a, N: RealField> Div<N> for &'a Quaternion<N>
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impl<N: RealField> DivAssign<N> for Quaternion<N>
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impl<N: RealField + Eq> Eq for Quaternion<N>
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impl<N: RealField> FiniteDimVectorSpace for Quaternion<N>
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impl<N: RealField> From<Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>> for Quaternion<N>
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impl<N: RealField + Hash> Hash for Quaternion<N>
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impl<N: RealField> Identity<Additive> for Quaternion<N>
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impl<N: RealField> Identity<Multiplicative> for Quaternion<N>
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impl<N: RealField> Index<usize> for Quaternion<N>
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impl<N: RealField> IndexMut<usize> for Quaternion<N>
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impl<N: RealField> Module for Quaternion<N>
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type Ring = N
The underlying scalar field.
impl<'a, 'b, N: RealField> Mul<&'b Quaternion<N>> for &'a Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<'b, N: RealField> Mul<&'b Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<'b> Mul<&'b Quaternion<f32>> for f32
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impl<'b> Mul<&'b Quaternion<f64>> for f64
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impl<N: RealField> Mul<N> for Quaternion<N>
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impl<'a, N: RealField> Mul<N> for &'a Quaternion<N>
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impl<'a, N: RealField> Mul<Quaternion<N>> for &'a Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
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DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> Mul<Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl Mul<Quaternion<f32>> for f32
[src][+]
impl Mul<Quaternion<f64>> for f64
[src][+]
impl<'b, N: RealField> MulAssign<&'b Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> MulAssign<N> for Quaternion<N>
[src][+]
impl<N: RealField> MulAssign<Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> Neg for Quaternion<N>
[src][+]
impl<'a, N: RealField> Neg for &'a Quaternion<N>
[src][+]
impl<N: RealField> NormedSpace for Quaternion<N>
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impl<N: RealField> One for Quaternion<N>
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impl<N: RealField> PartialEq<Quaternion<N>> for Quaternion<N>
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impl<N: RealField + RelativeEq<Epsilon = N>> RelativeEq<Quaternion<N>> for Quaternion<N>
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impl<'a, 'b, N: RealField> Sub<&'b Quaternion<N>> for &'a Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<'b, N: RealField> Sub<&'b Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<'a, N: RealField> Sub<Quaternion<N>> for &'a Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> Sub<Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<'b, N: RealField> SubAssign<&'b Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<N: RealField> SubAssign<Quaternion<N>> for Quaternion<N> where
DefaultAllocator: Allocator<N, U4, U1>,
[src][+]
DefaultAllocator: Allocator<N, U4, U1>,
impl<N1, N2> SubsetOf<Quaternion<N2>> for Quaternion<N1> where
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src][+]
N1: RealField,
N2: RealField + SupersetOf<N1>,
impl<N: RealField> TwoSidedInverse<Additive> for Quaternion<N>
[src][+]
impl<N: RealField + UlpsEq<Epsilon = N>> UlpsEq<Quaternion<N>> for Quaternion<N>
[src][+]
impl<N: RealField> VectorSpace for Quaternion<N>
[src]
type Field = N
The underlying scalar field.
impl<N: RealField> Zero for Quaternion<N>
[src][+]
Auto Trait Implementations
impl<N> RefUnwindSafe for Quaternion<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for Quaternion<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for Quaternion<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for Quaternion<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for Quaternion<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> AdditiveGroup for T where
T: AbstractGroup<Additive> + AdditiveLoop + AdditiveMonoid,
[src]
T: AbstractGroup<Additive> + AdditiveLoop + AdditiveMonoid,
impl<T> AdditiveGroupAbelian for T where
T: AbstractGroupAbelian<Additive> + AdditiveGroup,
[src]
T: AbstractGroupAbelian<Additive> + AdditiveGroup,
impl<T> AdditiveLoop for T where
T: AbstractLoop<Additive> + ClosedNeg + AdditiveQuasigroup + Zero,
[src]
T: AbstractLoop<Additive> + ClosedNeg + AdditiveQuasigroup + Zero,
impl<T> AdditiveMagma for T where
T: AbstractMagma<Additive>,
[src]
T: AbstractMagma<Additive>,
impl<T> AdditiveMonoid for T where
T: AbstractMonoid<Additive> + AdditiveSemigroup + Zero,
[src]
T: AbstractMonoid<Additive> + AdditiveSemigroup + Zero,
impl<T> AdditiveQuasigroup for T where
T: AbstractQuasigroup<Additive> + ClosedSub<T> + AdditiveMagma,
[src]
T: AbstractQuasigroup<Additive> + ClosedSub<T> + AdditiveMagma,
impl<T> AdditiveSemigroup for T where
T: AbstractSemigroup<Additive> + ClosedAdd<T> + AdditiveMagma,
[src]
T: AbstractSemigroup<Additive> + ClosedAdd<T> + AdditiveMagma,
impl<T> Any for T where
T: 'static + ?Sized,
[src][+]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T, Right> ClosedAdd<Right> for T where
T: Add<Right, Output = T> + AddAssign<Right>,
[src]
T: Add<Right, Output = T> + AddAssign<Right>,
impl<T, Right> ClosedDiv<Right> for T where
T: Div<Right, Output = T> + DivAssign<Right>,
[src]
T: Div<Right, Output = T> + DivAssign<Right>,
impl<T, Right> ClosedMul<Right> for T where
T: Mul<Right, Output = T> + MulAssign<Right>,
[src]
T: Mul<Right, Output = T> + MulAssign<Right>,
impl<T> ClosedNeg for T where
T: Neg<Output = T>,
[src]
T: Neg<Output = T>,
impl<T, Right> ClosedSub<Right> for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
[src]
T: Sub<Right, Output = T> + SubAssign<Right>,
impl<T> From<T> for T
[src][+]
impl<T, U> Into<U> for T where
U: From<T>,
[src][+]
U: From<T>,
impl<T> MultiplicativeMagma for T where
T: AbstractMagma<Multiplicative>,
[src]
T: AbstractMagma<Multiplicative>,
impl<T> MultiplicativeMonoid for T where
T: AbstractMonoid<Multiplicative> + MultiplicativeSemigroup + One,
[src]
T: AbstractMonoid<Multiplicative> + MultiplicativeSemigroup + One,
impl<T> MultiplicativeSemigroup for T where
T: AbstractSemigroup<Multiplicative> + ClosedMul<T> + MultiplicativeMagma,
[src]
T: AbstractSemigroup<Multiplicative> + ClosedMul<T> + MultiplicativeMagma,
impl<T> Same<T> for T
[src]
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src][+]
SS: SubsetOf<SP>,
impl<T> ToOwned for T where
T: Clone,
[src][+]
T: Clone,
impl<T> ToString for T where
T: Display + ?Sized,
[src][+]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src][+]
U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
[src][+]
V: MultiLane<T>,